MAXIMUS MORE

Sound Designer / Composer


Bringing worlds to life through immersive sound and music.


ABOUT ME

Maximus More, a Sound Designer/Composer specialising in Games.
Max's journey began in high school, where he discovered his passion for music, particularly Rock and Jazz. He became fascinated by the feeling of performing and getting lost in music. Two major influences, Flea of the Red Hot Chili Peppers and Charlie Parker who shaped his approach to music. From relentless dedication and mastery over their fields, they taught him the value of passion, practice, and making your craft contagious.
Since then, He built his experience across music, film, and now games. Working in games felt like coming full circle for him. Growing up, games were a huge part of his life through his brother, best friend, and his own imagination. He loved becoming immersed in worlds and stories, and now he wants to help create those experiences for others.That passion also led to Brax Studios, a game studio he's developing alongside his best friend and creative partner. "We aren’t trying to reinvent games, we simply want to make games worth playing." Their goal is to create authentic worlds and stories from the ground up, driven by the same passion and creativity that inspired them to start creating in the first place.



GAME AUDIO


UE5 Metasounds showcase

This showcase marks my first hands-on experience with Unreal Engine, where I independently explored and experimented with its audio tools and implementation features. Using MetaSounds and Blueprints, I built a range of interactive audio systems, including dynamic footsteps, layered combat audio, reverb zones, spatialised ambience and trigger-based crowd audio. The project was an opportunity to learn through experimentation, develop my technical skills and put what I was learning into practice.

Dark SOuls 3 sound redesign

A full Dark Souls III sound redesign, demonstrating my approach to recreating and implementing audio for an existing game environment.


BRAX STUDIOS


Brax Studios, a independent game studio started by 2 best friends. "We aren’t trying to reinvent games, we simply want to make games worth playing." Our goal is to create authentic worlds and stories from the ground up, driven by the same passion and imagination 2 friends formed in their early lifes. We are currently developing 2 original games, a pixel-art 2D side-scrolling metroidvanias and a immersive 3D survival horror experience. Our focus being on building unique, engaging gameplay that reflects our passion for game design and freedom to explore new ideas.


CARCASS

Carcass a 3D survival horror where, You wake up in the dead of the night with silences enveloping you. You look outside to see a giant green moon staring back, you feel a presence approaching you. What do you do next?

TEARED AWAY

Teared Away is a 2D pixel side-scroller metroidvania about a boy in a ghost sheet traversing his way through Limbo the realm of Lost Souls. His goal is to find his best friend a puppy waiting for him at the entrance to heaven.


GAMES


AQUATECH

GLOBAL GAME JAM 2025
AquaTech is a resource management game where you generate enough water to save the planet by turning it into a green habitable world.

OPTICOSMOS

GLOBAL GAME JAM 2026
Opticosmos is a 2D puzzle-platformer game using different masks to see new platforms, find new challenges, and observe a new world beyond your own.


Music


Bubble - AQUATECH Main Theme

Original main theme called "Bubble" composed for Aquatech, a game developed during Global Game Jam 2025. The composition was created to complement the jam's theme being Bubble and establish the game's identify of a sci-fi base builder.

...MORE TO COME...

Still working on some new tracks to show.


SHORT FILMS



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All rights reserved.┃ © 2026 By Maximus More